Chapter 3. The 3ds Max Interface
This chapter explains the interface and the commonly used windows and panels. You already mucked about in the UI when you built your mobile in the previous chapter. This chapter will go into more depth regarding some of the tasks you performed, and it will give you a layout of where things are and what they do. Furthermore, we'll take a look at the commonly used windows and panels in Max and see how to operate them.
You can use this chapter as a reference as you work through the rest of this book. As you progress, you might want to check back here to bone up on some of the information. It's important to be in front of your computer when you check out this chapter, so you can try things out as we discuss them in ...
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