Chapter 9. Character Studio and IK Animation

At one time or another, almost everyone in the 3D community will want to animate a character, and this chapter examines the 3ds Max toolset that aids the process of character animation. In this chapter, you will learn about the two components that make up Character Studio, the full-featured package for animating bipedal characters, including humans, aliens, robots, and anything else that walks on two feet. Although Character Studio (CS) creates an instant structure for a character, you will also work with Inverse Kinematics (IK), which individually creates structures for animating linked objects.

Character animation is a broad and complex field that everyone would like to experiment with at some point. ...

Get Introducing 3ds Max® 9 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.