Modeling in 3ds Max: Part II
Building models in 3D is as simple as building them out of clay, wood, or metal. Using 3ds Max to model something may not be as tactile as physically building it, but the same concepts apply: You have to identify how the model is shaped and figure out how to break it down into manageable parts that you can piece together into the final form.
Instead of using traditional tools to hammer or chisel or weld a shape into form, you will use the vertices of the geometry to shape the CG model. As you have seen, 3ds Max’s polygon toolset is quite robust.
In this chapter, we will tackle a more complex model with a children’s Red Rocket ride-on toy. We will use the Editable Poly toolset, the Lathe and Bevel modifiers, ...