Chapter 6

Character Poly Modeling

Organic modeling is typically used when you create natural objects, such as a tree trunk, a hilly landscape, or a character. These models are generally of a higher polygon count than most because organic models require smooth surfaces and need to be seamless. With a more mechanical model, such as the dresser you modeled in Chapter 4, “Modeling in 3ds Max: Part I,” there is little to no need for highly detailed, high-polygon-count surfaces. A human head model for a character, however, needs finely detailed surfaces because an organic model’s parts need to flow together seamlessly. With the human head model, there should be no clear distinction between where the geometry of the lower lip stops and the jaw starts, ...

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