CHAPTER 4

Beginning Polygonal Modeling

Simple objects call for simple models, and complicated objects call for a complex of simple models. Like a sculptor, you must analyze the object and deconstruct its design to learn how to create it.

Maya uses three types of modeling: polygons, NURBS, and subdivision surfaces. All three require a process that begins with deciding how best to achieve your design, although it's common to mix modeling methods in a scene.

To help you decide where to begin, this chapter starts with an overview of modeling, briefly describing the three methods and how they differ. You'll also learn about Maya's primitives. The second part of the chapter takes a detailed look at modeling with polygons. (The next two chapters cover ...

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