Chapter 6 Practical Experience!

It’s time to put what you’ve learned so far into action. In this chapter, you’ll build a child’s airplane toy. The plane project uses poly and NURBS modeling techniques to give you some practical experience with a larger project in the Autodesk® Maya® software.

  1. Learning Outcomes: In this chapter, you will be able to
  • Use bevels and extrusions efficiently
  • Manipulate curves to create poly meshes with Revolves and Loft Surfaces
  • Create a shape with a path extrusion
  • Use reference images to shape your models
  • See how to set up views with grid lines to align reference images for modeling
  • See how images are lined up to make reference images for modeling
  • Work in the Hypershade to assign image maps to objects in the ...

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