Chapter 9 More Animation!

Now that you have a little more animation experience, you can get into some more involved animation practices and toolsets, exploring the principles covered in this book and its examples. Animation is a long journey, and you should use this book as a stepping-off point. For everything you’re being exposed to here, there are many more techniques to discover.

  1. Learning Outcomes: In this chapter, you will be able to
  • Use hierarchies in animation tasks
  • Create and manipulate a skeleton system for animation and group models to bones
  • Create a walk cycle using forward kinematics for pose animation
  • Discern the two ways—smooth and interactive—to bind a mesh to a skeleton in Maya
  • Use inverse kinematics in a rig of a simple ...

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