Putting the Tools to Use: Making a Simple Hand
Starting with a simple polygonal cube, you’ll create a basic human hand.
Either create a new project called Poly_Hand or copy the entire project from the CD and use that. Follow these steps:
1. Create a polygonal cube. Open the Attribute Editor and, in the polyCube1 tab, set Subdivisions Width to 4, Subdivisions Height to 1, and Subdivisions Depth to 3. If you don’t have that tab in the Attribute Editor, click Undo, turn on History, and re-create the cube.
2. Scale the cube to X = 1, Y = 0.25, and Z = 1.3, so that it looks as shown in Figure 4-16.