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Introducing Maya® 2011 by Dariush Derakhshani

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Throwing an Axe

This next project will exercise your use of hierarchies and introduce you to creating and refining motion to achieve proper animation for a more complex scene than the bouncing ball. The workflow is simple but standard for properly setting up a scene for animation, also known as rigging, especially for more complex objects, as you’ll see later in this and the next chapter when you rig the locomotive for animation. First, you’ll model an axe and a target, and then you’ll set up the grouping and pivots for how you want to animate. Then, you’ll throw your axe!

Why won’t you throw the NURBS axe you’ve already created and textured? Because later in this chapter, you’ll need it for an exercise on importing and replacing an object in ...

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