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Introducing Maya® 2011 by Dariush Derakhshani

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HDRI

Figure 11-82: A light-probe photo of a desk is taken with a chrome ball.

f1182.tif

As you saw in the Final Gather section, FG rendering is based on the illumination in the scene from lights as well as the brightness of objects in the scene, such as a light dome. In the previous section, you used an incandescent dome to light the still-life scene. But what if you were to use an image instead of just white for the light dome?

Figure 11-83: The five exposures that make up the HDRI of the desk to be used in the next section.

f1183.tif

Furthermore, what if the ...

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