One of the first books on Autodesk's new Mudbox 3D modeling and sculpting tool!
Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete guide. Get up to speed on all of Mudbox's features and functions, learn how sculpt and paint, and master the art of using effective workflows to make it all go easier.
Introduces Autodesk's Mudbox, an exciting 3D modeling and sculpting tool that enables you to create photorealistic creatures for film or games; it is interoperable with Autodesk's 3ds Max and Maya products
Explains what digital sculpting is—and what it isn't—and how to fit it into the pipeline when creating assets for film, television, games, and advertising
Shows you how sculpt and paint a model in Mudbox; breaks down the complexities and gets you started right away with interesting projects
Helps you set up workflows to cut the time you spend on the technology, freeing you to focus on the creative aspects
Includes case studies and examples from industry leaders as well as a DVD with movies, sample project files, MELscripts, and more
Develop skills as a digital content creator or visual effects or CG artist with a good understanding of Mudbox and this valuable guide.