Chapter 4. Painting and Texturing an Imported Model
In the preceding chapter you imported an .obj
model from Maya and added some paneling detail, weathering, and wear and tear to the surface geometry. In this chapter, you will pick up from where you left off with Bertie, Ashley Wood's robot, to paint and texture it for its final output. However, before you do, you need to familiarize yourself with a few concepts.
This chapter includes the following topics:
Texture-painting models
Laying out UV maps and arranging UV shells for texture painting
Creating texture maps
Using materials and textures
Working with paint and texture layers
Using specular, gloss, and bump maps
Gathering reference images
Painting Bertie
Texture-Painting Models in 2D and 3D
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