Chapter 4. Painting and Texturing an Imported Model

In the preceding chapter you imported an .obj model from Maya and added some paneling detail, weathering, and wear and tear to the surface geometry. In this chapter, you will pick up from where you left off with Bertie, Ashley Wood's robot, to paint and texture it for its final output. However, before you do, you need to familiarize yourself with a few concepts.

This chapter includes the following topics:

  • Texture-painting models

  • Laying out UV maps and arranging UV shells for texture painting

  • Creating texture maps

  • Using materials and textures

  • Working with paint and texture layers

  • Using specular, gloss, and bump maps

  • Gathering reference images

  • Painting Bertie

Texture-Painting Models in 2D and 3D

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