As you become more comfortable shaping your creations using the sculpting brushes, no doubt your projects will become more ambitious. ZBrush gives you a number of ways to edit your mesh so that your fantastic ideas are easier to realize. This chapter explores ways to edit, organize, and expand sculpts using selection brushes, polygroups, and subtools.
In addition to these techniques, this chapter introduces the ZSphere, ZBrush’s unique armature tool, and ZSketching, which is a mesh-creation method that can be applied directly on a ZSphere armature or an existing mesh using special sculpting brushes.
This chapter includes the following topics:
- Using selection brushes
- Working with polygroups
- Using the SliceCurve brush ...