Chapter 6

Remesh and Projection

As you have probably seen by now, a mesh in ZBrush undergoes a lot of transformations during the sculpting process. While experimenting with shapes and various techniques, you’ll find that the mesh can become stretched and squashed, and at a certain point the polygons of the mesh become distorted, making it difficult to proceed.

Remeshing offers a solution to this problem. When you remesh a model, ZBrush generates a polygon skin that resembles the overall shape of the original. This new skin uses the unified skinning algorithm that is composed of evenly distributed quadrilaterals. Once you create a remesh, you have a surface that is easy to sculpt and you can continue working on your project. You can use projection ...

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