Chapter 10

Morph Targets, Layers, and the ZBrush Timeline

Digital sculpting is often a nonlinear process. As you develop your own creations, you’ll find that making the perfect digital sculpt is often not a straight line from concept to finished product. In reality, you will most likely try many techniques and test many ideas, and you’ll want to see many variations before your final goal is achieved.

ZBrush 4 introduces some new tools and has revamped some of the existing features in an effort to help you through the development process. Morph targets and 3D layers allow you to store the model at different states during the sculpting process. You can use morph targets and layers to blend between variations of the model. The Timeline offers a ...

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