Book description
Get started on ZBrush with the updated edition of this valuable how-to
Introducing ZBrush 4 helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.
Introduces you to the latest version-ZBrush 4-software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models
Learn to create lush, beautiful digital art with ZBrush and this detailed guide.
Table of contents
- Copyright
- Dear Reader
- Acknowledgments
- About the Author
- Introduction
- 1. Pixels, Pixols, Polygons, and the Basics of Creating Digital Art
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2. Facing the ZBrush Interface
- 2.1. The Zen of ZBrush
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2.2. Trays and Palettes
- 2.2.1. Alpha
- 2.2.2. Brush
- 2.2.3. Color
- 2.2.4. Document
- 2.2.5. Draw
- 2.2.6. Edit
- 2.2.7. Layer
- 2.2.8. Light
- 2.2.9. Macro
- 2.2.10. Marker
- 2.2.11. Material
- 2.2.12. Movie
- 2.2.13. Picker
- 2.2.14. Preferences
- 2.2.15. Render
- 2.2.16. Stencil
- 2.2.17. Stroke
- 2.2.18. Texture
- 2.2.19. Tool
- 2.2.20. Transform
- 2.2.21. Zoom
- 2.2.22. ZPlugin
- 2.2.23. ZScript
- 2.3. The Title Bar
- 2.4. Hotkeys
- 2.5. Summary
- 3. Painting with Pixols, Part 1
- 4. Painting with Pixols, Part 2
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5. Digital Sculpting
- 5.1. Subdivision Levels
- 5.2. Sculpting Brushes
- 5.3. Creating Reference Planes
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5.4. Roughing Out the Forms of the Skull
- 5.4.1. Skull Modeling Macros
- 5.4.2. Refining the Skull at Subdivision Level 2
- 5.4.3. Defining Cheekbones at Subdivision Level 3
- 5.4.4. Building the Jaw at Subdivision Level 4
- 5.4.5. Adding Detail at Subdivision Level 5
- 5.4.6. Refining Eyes and Teeth at Subdivision Level 6
- 5.4.7. Fine-Tuning in Subdivision Level 7
- 5.5. Creating a Turntable Movie
- 5.6. Summary
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6. Advanced Sculpting Techniques
- 6.1. Hiding Geometry
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6.2. The Medusa Maquette
- 6.2.1. Chapter 6 Reference Movies
- 6.2.2. Creating the Neck
- 6.2.3. Creating the Ears, Mouth, and Eyes
- 6.2.4. Shaping the Face
- 6.2.5. Blocking in the Ears, Eyes, and Mouth
- 6.2.6. Blocking in the Major Forms of the Head
- 6.2.7. Shaping the Face
- 6.2.8. Duplicating Subtools
- 6.2.9. Creating the Eyelids
- 6.2.10. Using LazyMouse
- 6.2.11. Opening the Mouth
- 6.2.12. Posing the Head
- 6.2.13. Poseable Symmetry
- 6.2.14. Creating Snakes
- 6.2.15. Creating Snake Fangs and Tongue
- 6.2.16. Combining Subtools into a Single Tool
- 6.2.17. Adding the Snake Heads to the Medusa Tool
- 6.2.18. Adding Medusa's Fangs
- 6.3. Finishing Touches
- 6.4. Summary
- 7. Color, Texture, and Alpha
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8. Rendering, Lighting, and Materials
- 8.1. Rendering Basics
- 8.2. Using Lights
- 8.3. Understanding Materials
- 8.4. Summary
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9. ZBrush with Other 3D Applications
- 9.1. UV Mapping
- 9.2. ZBrush and Poser
- 9.3. Bump, Displacement, and Normal Maps
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9.4. ZBrush and Maya
- 9.4.1. Exporting from Maya
- 9.4.2. Sculpting in ZBrush
- 9.4.3. Using the Bump Viewer Material
- 9.4.4. Exporting the Bump Texture
- 9.4.5. Painting a Color Map
- 9.4.6. Painting a Specular Map
- 9.4.7. Creating a Displacement Map
- 9.4.8. Creating a Normal Map
- 9.4.9. Exporting from ZBrush
- 9.4.10. Creating Map Format Files
- 9.4.11. Importing into Maya
- 9.5. Summary
- 10. Plug-ins and ZScripts
- A. About the Companion DVD
Product information
- Title: Introducing ZBrush®
- Author(s):
- Release date: May 2008
- Publisher(s): Sybex
- ISBN: 9780470262795
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