Chapter 5. Digital Sculpting

The popularity of ZBrush as a modeling program stems from its powerful sculpting tools. Working with geometry in ZBrush feels just like working with digital clay. ZBrush 3 introduces a wide variety of sculpting brushes that allow you to easily add an astonishing level of detail in your models. In this chapter, you'll be introduced to a basic sculpting workflow as you learn how to build a human skull.

This chapter includes the following topics:

  • Subtools

  • The reference plane

  • Sculpting Brushes

  • Basic modeling with symmetry

Subdivision Levels

A 3D tool in ZBrush can be thought of as a paintbrush that paints copies of itself on the canvas (as was demonstrated in Chapter 3 and Chapter 4), and it can also be thought of as a digital ...

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