Introduction to Autodesk Fusion 360

Video description

The creators of a new type of urban bike, the makers of a sustainable lighting solution, and a bunch of kids in the Bronx who invented a scooter mounted cell phone charger. These are some of the design types who use Autodesk Fusion 360, a cloud-based industrial and mechanical 3D design tool, to realize their visions.

Fusion 360 was developed for small start-up companies who want a more advanced solution than Autodesk 123D, but don't need or cannot invest in a more sophisticated modeling product like Autodesk Inventor or SolidWorks. Render your 3D know-how from rank beginner to confident practitioner in this intro course from Autodesk expert Mike Thomas.

  • Learn to create "smart" 3D models using Autodesk Fusion 360
  • Understand installation, subscription, and the interface
  • Master the differences between solids, surfaces, and sculpting
  • Explore the materials library and how to change the appearance of a 3D model
  • Practice building 3D parametric bodies and sculpting freeform models
  • Understand bodies, components, joints, and how to create assemblies of parts
  • Learn how to share your files in the cloud, collaborate with a team, and export to a 3D printer
Mike Thomas actively contributes to Florida-based Design & Motion blog where they share their knowledge and expertise on a wide range of technological and industry happenings. He spent the first twelve years of his career as an Application Specialist for Autodesk and currently works as a Technical Services Manager for PMP, an industrial equipment manufacturer. He is a graduate of the Saskatchewan Institute of Applied Science and Technology.

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Table of contents

  1. Introduction
    1. Welcome To The Course 00:01:08
    2. About The Author 00:01:02
  2. Introducing Autodesk Fusion 360
    1. What Is Autodesk Fusion 360? 00:02:16
    2. About 3D Modeling: Solids Vs. Surfaces 00:02:38
    3. Parametric Feature Based Design 00:01:17
    4. Free-Form Design 00:02:08
    5. Installation, Subscription, And An Introduction To A360 00:03:16
    6. Adjusting Your Account Settings 00:02:10
    7. Adjusting Your Preferences 00:02:40
    8. Setting The Active Project 00:01:15
    9. Using The Help 00:02:48
  3. Making Your Way Around The User Interface
    1. A Tour Around The User Interface 00:03:21
    2. What Are Workspaces? 00:01:29
    3. Working With Toolbars 00:02:20
    4. What Is The Browser? 00:03:34
    5. Using The Timeline 00:04:39
    6. Getting Around The Canvas 00:02:19
    7. Using The Navigation Bar To Zoom And Pan 00:02:07
    8. Display Settings 00:04:17
    9. Navigation With The ViewCube 00:03:17
    10. Orbiting 00:02:17
    11. Navigation With Your Mouse 00:02:56
    12. Using The Selection Tools Effectively 00:03:15
  4. Projects 101
    1. Using The Data Panel 00:03:00
    2. Collaborating With Others 00:02:46
    3. Creating New Projects 00:04:55
    4. Creating New Designs 00:01:13
    5. Importing Existing Designs 00:02:47
  5. Building Your First Part
    1. Why Sketch? 00:03:03
    2. Creating 2D Sketches 00:03:11
    3. Creating Lines 00:04:28
    4. An Introduction To Constraints 00:04:32
    5. Applying Dimensions 00:04:18
    6. Creating Circles And Arcs 00:04:13
    7. Creating Rectangles 00:02:37
    8. Editing Sketches 00:03:10
    9. Extrusions And Revolutions 00:04:00
    10. Adding Secondary Features 00:04:25
    11. Press And Pull 00:03:22
    12. Creating Primitives - Solids 00:06:24
    13. Creating Fillets 00:03:48
    14. Creating Chamfers 00:02:04
    15. Creating Holes 00:05:14
    16. Mirroring Features 00:06:11
    17. Creating Shells 00:02:37
    18. Feature Patterns 00:03:08
    19. Adding Decals 00:02:20
  6. Introducing Sculpting
    1. Creating A T-Spline Box 00:05:28
    2. Cylinders, Spheres, Torus, And Quad Balls 00:03:27
    3. Sculpted Extrudes 00:01:53
    4. Revolve 00:01:19
    5. Editing The Form 00:06:32
    6. Conversion 00:04:54
    7. Inserting Edges 00:02:59
    8. Inserting Points 00:02:56
    9. Sliding And Beveling 00:02:30
    10. Merging Edges 00:01:22
    11. Applying Symmetry 00:03:56
  7. Working With Your Models
    1. Physical Material 00:02:31
    2. Using The Fusion 360 Material Library 00:04:11
    3. Changing The Appearance 00:05:51
    4. Capturing The Image 00:02:16
    5. Determining Volume 00:03:32
    6. Measuring 00:03:06
    7. 3D Printing 00:02:33
    8. Exporting Data 00:01:32
  8. Assembly Modeling 101
    1. The Difference Between Bodies And Components 00:03:14
    2. Building Bodies 00:01:55
    3. Working With Bodies 00:03:39
    4. Creating Components 00:01:53
    5. Working With Components 00:05:01
    6. Applying Joints 00:08:47
    7. Finding Interference 00:01:05
  9. Conclusion
    1. Wrap Up And Thank You 00:00:58

Product information

  • Title: Introduction to Autodesk Fusion 360
  • Author(s): Mike Thomas
  • Release date: May 2016
  • Publisher(s): Infinite Skills
  • ISBN: 9781491959114