Video description
The creators of a new type of urban bike, the makers of a sustainable lighting solution, and a bunch of kids in the Bronx who invented a scooter mounted cell phone charger. These are some of the design types who use Autodesk Fusion 360, a cloud-based industrial and mechanical 3D design tool, to realize their visions.
Fusion 360 was developed for small start-up companies who want a more advanced solution than Autodesk 123D, but don't need or cannot invest in a more sophisticated modeling product like Autodesk Inventor or SolidWorks. Render your 3D know-how from rank beginner to confident practitioner in this intro course from Autodesk expert Mike Thomas.
- Learn to create "smart" 3D models using Autodesk Fusion 360
- Understand installation, subscription, and the interface
- Master the differences between solids, surfaces, and sculpting
- Explore the materials library and how to change the appearance of a 3D model
- Practice building 3D parametric bodies and sculpting freeform models
- Understand bodies, components, joints, and how to create assemblies of parts
- Learn how to share your files in the cloud, collaborate with a team, and export to a 3D printer
Publisher resources
Table of contents
-
Introduction
- Welcome To The Course 00:01:08
- About The Author 00:01:02
-
Introducing Autodesk Fusion 360
- What Is Autodesk Fusion 360? 00:02:16
- About 3D Modeling: Solids Vs. Surfaces 00:02:38
- Parametric Feature Based Design 00:01:17
- Free-Form Design 00:02:08
- Installation, Subscription, And An Introduction To A360 00:03:16
- Adjusting Your Account Settings 00:02:10
- Adjusting Your Preferences 00:02:40
- Setting The Active Project 00:01:15
- Using The Help 00:02:48
-
Making Your Way Around The User Interface
- A Tour Around The User Interface 00:03:21
- What Are Workspaces? 00:01:29
- Working With Toolbars 00:02:20
- What Is The Browser? 00:03:34
- Using The Timeline 00:04:39
- Getting Around The Canvas 00:02:19
- Using The Navigation Bar To Zoom And Pan 00:02:07
- Display Settings 00:04:17
- Navigation With The ViewCube 00:03:17
- Orbiting 00:02:17
- Navigation With Your Mouse 00:02:56
- Using The Selection Tools Effectively 00:03:15
-
Projects 101
- Using The Data Panel 00:03:00
- Collaborating With Others 00:02:46
- Creating New Projects 00:04:55
- Creating New Designs 00:01:13
- Importing Existing Designs 00:02:47
-
Building Your First Part
- Why Sketch? 00:03:03
- Creating 2D Sketches 00:03:11
- Creating Lines 00:04:28
- An Introduction To Constraints 00:04:32
- Applying Dimensions 00:04:18
- Creating Circles And Arcs 00:04:13
- Creating Rectangles 00:02:37
- Editing Sketches 00:03:10
- Extrusions And Revolutions 00:04:00
- Adding Secondary Features 00:04:25
- Press And Pull 00:03:22
- Creating Primitives - Solids 00:06:24
- Creating Fillets 00:03:48
- Creating Chamfers 00:02:04
- Creating Holes 00:05:14
- Mirroring Features 00:06:11
- Creating Shells 00:02:37
- Feature Patterns 00:03:08
- Adding Decals 00:02:20
-
Introducing Sculpting
- Creating A T-Spline Box 00:05:28
- Cylinders, Spheres, Torus, And Quad Balls 00:03:27
- Sculpted Extrudes 00:01:53
- Revolve 00:01:19
- Editing The Form 00:06:32
- Conversion 00:04:54
- Inserting Edges 00:02:59
- Inserting Points 00:02:56
- Sliding And Beveling 00:02:30
- Merging Edges 00:01:22
- Applying Symmetry 00:03:56
-
Working With Your Models
- Physical Material 00:02:31
- Using The Fusion 360 Material Library 00:04:11
- Changing The Appearance 00:05:51
- Capturing The Image 00:02:16
- Determining Volume 00:03:32
- Measuring 00:03:06
- 3D Printing 00:02:33
- Exporting Data 00:01:32
-
Assembly Modeling 101
- The Difference Between Bodies And Components 00:03:14
- Building Bodies 00:01:55
- Working With Bodies 00:03:39
- Creating Components 00:01:53
- Working With Components 00:05:01
- Applying Joints 00:08:47
- Finding Interference 00:01:05
-
Conclusion
- Wrap Up And Thank You 00:00:58
Product information
- Title: Introduction to Autodesk Fusion 360
- Author(s):
- Release date: May 2016
- Publisher(s): Infinite Skills
- ISBN: 9781491959114
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