Introduction to Autodesk Fusion 360

Video description

The creators of a new type of urban bike, the makers of a sustainable lighting solution, and a bunch of kids in the Bronx who invented a scooter mounted cell phone charger. These are some of the design types who use Autodesk Fusion 360, a cloud-based industrial and mechanical 3D design tool, to realize their visions.

Fusion 360 was developed for small start-up companies who want a more advanced solution than Autodesk 123D, but don't need or cannot invest in a more sophisticated modeling product like Autodesk Inventor or SolidWorks. Render your 3D know-how from rank beginner to confident practitioner in this intro course from Autodesk expert Mike Thomas.

  • Learn to create "smart" 3D models using Autodesk Fusion 360
  • Understand installation, subscription, and the interface
  • Master the differences between solids, surfaces, and sculpting
  • Explore the materials library and how to change the appearance of a 3D model
  • Practice building 3D parametric bodies and sculpting freeform models
  • Understand bodies, components, joints, and how to create assemblies of parts
  • Learn how to share your files in the cloud, collaborate with a team, and export to a 3D printer
Mike Thomas actively contributes to Florida-based Design & Motion blog where they share their knowledge and expertise on a wide range of technological and industry happenings. He spent the first twelve years of his career as an Application Specialist for Autodesk and currently works as a Technical Services Manager for PMP, an industrial equipment manufacturer. He is a graduate of the Saskatchewan Institute of Applied Science and Technology.

Table of contents

  1. Introduction
    1. Welcome To The Course
    2. About The Author
  2. Introducing Autodesk Fusion 360
    1. What Is Autodesk Fusion 360?
    2. About 3D Modeling: Solids Vs. Surfaces
    3. Parametric Feature Based Design
    4. Free-Form Design
    5. Installation, Subscription, And An Introduction To A360
    6. Adjusting Your Account Settings
    7. Adjusting Your Preferences
    8. Setting The Active Project
    9. Using The Help
  3. Making Your Way Around The User Interface
    1. A Tour Around The User Interface
    2. What Are Workspaces?
    3. Working With Toolbars
    4. What Is The Browser?
    5. Using The Timeline
    6. Getting Around The Canvas
    7. Using The Navigation Bar To Zoom And Pan
    8. Display Settings
    9. Navigation With The ViewCube
    10. Orbiting
    11. Navigation With Your Mouse
    12. Using The Selection Tools Effectively
  4. Projects 101
    1. Using The Data Panel
    2. Collaborating With Others
    3. Creating New Projects
    4. Creating New Designs
    5. Importing Existing Designs
  5. Building Your First Part
    1. Why Sketch?
    2. Creating 2D Sketches
    3. Creating Lines
    4. An Introduction To Constraints
    5. Applying Dimensions
    6. Creating Circles And Arcs
    7. Creating Rectangles
    8. Editing Sketches
    9. Extrusions And Revolutions
    10. Adding Secondary Features
    11. Press And Pull
    12. Creating Primitives - Solids
    13. Creating Fillets
    14. Creating Chamfers
    15. Creating Holes
    16. Mirroring Features
    17. Creating Shells
    18. Feature Patterns
    19. Adding Decals
  6. Introducing Sculpting
    1. Creating A T-Spline Box
    2. Cylinders, Spheres, Torus, And Quad Balls
    3. Sculpted Extrudes
    4. Revolve
    5. Editing The Form
    6. Conversion
    7. Inserting Edges
    8. Inserting Points
    9. Sliding And Beveling
    10. Merging Edges
    11. Applying Symmetry
  7. Working With Your Models
    1. Physical Material
    2. Using The Fusion 360 Material Library
    3. Changing The Appearance
    4. Capturing The Image
    5. Determining Volume
    6. Measuring
    7. 3D Printing
    8. Exporting Data
  8. Assembly Modeling 101
    1. The Difference Between Bodies And Components
    2. Building Bodies
    3. Working With Bodies
    4. Creating Components
    5. Working With Components
    6. Applying Joints
    7. Finding Interference
  9. Conclusion
    1. Wrap Up And Thank You

Product information

  • Title: Introduction to Autodesk Fusion 360
  • Author(s): Mike Thomas
  • Release date: May 2016
  • Publisher(s): Infinite Skills
  • ISBN: 9781491959114