© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
G. MoioliIntroduction to Blender 3.0https://doi.org/10.1007/978-1-4842-7954-0_3

3. Building a 3D Environment

Gianpiero Moioli1  
(1)
Milano, Italy
 

It is time to build an environment to insert the elements we’ve created.

Blender provides several add-ons for architectural and environmental modeling. It’s also possible to import three-dimensional environments from Blend Swap, TurboSquid, and BlenderNation. This chapter will lay the foundation for architectural and precision modeling and procedural and parametric creation. We will create architectural and urban spaces using both manual and automatic techniques. Finally, we’ll define in more detail our environments ...

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