You already saw how to use some brushes in Sculpt mode to change the mesh’s topology in Chapter 2. You can use similar tools to achieve different effects in Texture Paint, Vertex Paint, and Weight Paint. In Blender, we can paint or modify a texture in Texture Paint mode, both in the UV Image Editor as a two-dimensional image or in the 3D Viewport applied to the object.
Vertex Paint assigns a color to the vertices to create particular effects. In Weight Paint, we give weight to the vertices to control the intensity of the impact of ...