Appendix D
Tips for Teaching From This Book
Since the first edition of this book was published in 2013, it has been the textbook for my undergraduate game design and programming classes, and if you’re an educator, I hope that it will be as useful for you as it has for me.
Here you’ll find semester calendars, tips, and advice for introductory classes in both design and programming classes.
The Goal of This Appendix
I added this appendix to the third edition of the book to pass on some of the knowledge I’ve gained through teaching game design and programming classes since 2001. Of course, this is just based on my experiences, and if you find that something else works better for you, I would love to hear about it. Most of my experience is teaching ...
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