Part I

Getting Started

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In this part . . .

So, you’ve decided you want to develop some software for the iPhone, iPod touch, and/or iPad. You have a good idea for an app — one that displays information about interesting places, with maps showing how to get there. Now what?

This part of the book lays out what you need to know to get started on the development journey. First, what makes a great iOS application? Knowing that, you can evaluate your idea, see how it ranks, and maybe figure out what you have to do to transform it into something that knocks your users’ socks off.

This part shows you how to use the iOS Software Development Kit (SDK), which includes Xcode — your home away from home when you are developing your app. You also find out how to create an Xcode project, within which you code and then build and run your app.

What’s more, you see how to create a universal app — one that will run with equal aplomb on an iPhone as well as an iPad.

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