The methods that create
SKLabelNode are self-explanatory and it is used to represent text in a scene.
The main building block of every scene is
SKNode. Most things you can see on the screen of any given Sprite Kit game is probably a result of
There are different node types that serve different purposes:
SKNode: This is a parent class for different types of nodes
SKSpriteNode: This is a node that draws textured sprites
SKLabelNode: This is a node that displays text
SKShapeNode: This is a node that renders a shape based on a Core Graphics path
SKEmitterNode: This is a node that creates and renders particles
SKEffectNode: This is a node that applies a Core Image filter to its children
Each of them has their own initializer methods—you ...