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iOS 7 Game Development by Dmitry Volevodz

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Summary

In this chapter, we have learned how to use the touch controls and gesture recognizers to control characters on the screen. We have found out how to move sprites with touch and learned the basics of the physics engine in Sprite Kit. Integrating the physics engine in your game is a great way to handle collision detection and add many interesting behaviors without bloating your code.

In the next chapter, we will learn about animations, how to implement them, and related details, such as textures and texture atlases.

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