Now that we have added the jetpack effect, we should add core gameplay elements. We will add enemies and power-ups to our game. But we will need to handle collisions somehow. That's where, once again, Sprite Kit and its sophisticated physics engine will save us.
If you remember how we handled collisions before by setting
collisionBitMasks, the game checks if two things have the same collision bitmasks and handles their collision. This was the way that worked for player-ground collision for us.
But we would like to handle the collisions ourselves. For example, we want the player to lose if he touches enemy, or we want a shield to appear when he picks a shield power-up. Thankfully, there is a working method for that.
The first thing ...