As our game is not too complicated, we use only one button. We will map the same thing to a few buttons so that the players can use any one that they like.
The first thing that we need to do is import the
GameController framework. In order to do this, add the following line to
ERGMyScene.h at the beginning of the file:
The preceding line of code adds game controller headers and links our project with the game controller library while it is compiling. After this, we will need two new properties in the same file:
@property (strong, nonatomic) ERGPlayer *player; @property (strong, nonatomic) SKLabelNode *pauseLabel;
We will need a way to access our
player object from the code that sets up the game ...