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iOS 8 SDK Development, 2nd Edition by Janie Clayton, Chris Adamson

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Wrap-Up

In this chapter, we stopped looking at our app through iPhone goggles. We thought about how it used the space available on an iPad, and switched to a split view to make better use of all the screen real estate. We discovered that this gives us a navigation-like experience for iPhone sizes when the side-by-side view doesn’t really make sense, although we did have to do a little work to make it work like we wanted it to. And in between the extremes of the little iPhone 4s and the iPad, there are now several iPhone models at intermediate sizes, so we saw how to inspect our size classes and even change them.

So, we’ve done some work on how users see our app. Now it’s time to enhance how they interact with it. In the next chapter, we’ll look ...

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