Adding controls in a Sprite Kit doesn't need any external predefined framework; we can implement the controls in Sprite Kit using the following methods:
Let's discuss each of the preceding controls in detail and also how we can implement them in our game.
We have four override methods for handling touch events with a
UIResponder class, which is part of
UIKit provided by Apple. Let's learn about them:
func touchesBegan(touches:Set<NSObject>, withEvent event:UIEvent): This method is called whenever a user touches the view/window
func touchesMoved(touches:Set<NSObject>, withEvent event:UIEvent) ...