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iOS Game Development By Example by Samanyu Chopra

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Chapter 8. Handling Multiple Scenes and Levels

In the previous chapter, we discussed a very significant topic of Sprite Kit, that is, particle effects and shaders. We also discussed about the SKEmitterNode object and the SKShader object. We also implemented them in our Platformer game. Implementation of shaders in our game was the most fun part.

In this chapter, we are going to discuss a very important aspect of a game, that is, the addition of multiple levels. Having various levels in a game makes the game more exciting as incrementing levels increases the complexity of the game, making it more difficult to play. As various levels are added to the game, it also becomes important to add a pause button, which will enable the game to pause whenever ...

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