Book description
This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.
Features:
- Code
- Video examples
- 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Bound to Create
- Dedication
- Table of Contents
- About the Author
- The Code
- Chapter 1: The Hardest Part: Starting
- Chapter 2: Objective-C Basics
- Chapter 3: Cocos2d Basics
- Chapter 4: Create Your Own Class
- Chapter 5: Collisions, Touches, and Gestures
- Chapter 6: Accelerometer and Actions
- Chapter 7: Animation and Particle FX
- Chapter 8: Menus, Sounds, Scenes, and Text
- Chapter 9: Game Structure
- Chapter 10: Extending Cocos2d
- Chapter 11: The Back
- Glossary-Index
Product information
- Title: iOS Game Programming with Xcode and Cocos2d
- Author(s):
- Release date: November 2013
- Publisher(s): Routledge
- ISBN: 9781134669851
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