We have already learned about animations even before learning how to use textures for loading images from
App Bundle. As we have a texture atlas (that is, a larger combined image), we will be loading the images by that texture atlas. All sprites added in the
FSMyScene file are loaded by the images from the
App Bundle, so now we will be loading all the images by the texture atlas in the sprite. Lastly, some animations will be applied to them using the texture atlas to load the images.
Before starting with the animations using a texture atlas to load images, we should know the process of creating a texture atlas using a combination of images and doing some animations of changing frame after a fixed ...