In this recipe, we will be creating a fresh game project and will set it up to be used in all the recipes. The game project will hold together the creation of a physics world along with some physics body objects. We will be using these physics objects to add joints between them.
To develop a mini game using the physics engine, start by creating a new project. Open Xcode and go to File | New | Project and navigate to iOS | Application | SpriteKit Game. In the popup, provide the product name as
Physics Joints and navigate to Devices | iPhone and click on Next as shown in the following screenshot: