We have already seen lots of interesting features of the physics engine. However, we can make our games even more interesting by connecting the physics bodies with each other using joints. All the physics simulation and forces will be applied on the bodies after considering the way they are joined together.
There are various ways of joining two physics bodies together. They vary based on the places and the location of the bodies that are joined. Joints are divided into the following types based on the ways they connect bodies with each other: