How This Book Is Organized

iPad Application Development For Dummies, 3rd Edition, has six main parts.

Part I: Getting Started

Part I introduces you to the iPad world. You find out what makes a great iPad application and how an iPad application is structured. In Chapter 2, I give an overview of how Xcode 4.2 works that gets you up-to-speed on all its features; you can use this chapter as a reference and return to it as needed. You also create your Xcode project in this part — a universal application that will run equally well on an iPad or iPhone — and I take you on a guided tour of what makes up the Xcode project that will become your home away from home.

Part II: Building RoadTrip

In this part of the book, you learn to create the kind of user interface that will capture someone’s imagination. I explain the Interface Builder editor, which is much more than your run-of-the-mill program for building graphical user interfaces. You also discover storyboards, which are the icing on the Interface Builder cake that let you lay out the entire user experience and application flow — saving you a lot of coding, to boot.

I also take you on a brief tour of the RoadTrip app, the app you build along with me in this book. I show you not only what the app will do but also how it uses the frameworks and SDK to do that.

I also explain how the main components of an iPad application go together. I describe how the iPad applications work from a viewpoint of classes and design patterns, as well as how ...

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