Book description
An all-in-one tutorial for planning, developing, and launching iPhone and iPad apps
The number of applications in the Apple app store is growing at a staggering rate. Want to get in the game, but don't know iOS? This book-and-DVD package will help! With even little or no prior programming experience, you can learn the code necessary to build an app by following the how-to instructions in this book-and-video combo. Comprised of clear, no-nonsense lessons, the book walks you through each tutorial and then encourages you to work through simple exercises so that you can immediately apply what you just learned.
These lessons are backed by video demonstrations on the accompanying DVD to further illustrate the instruction and drive home the main points. In addition, the book's appendices contain helpful information such as obtaining a device UDID, testing, and distributing an app and also lists common reasons why applications are rejected, so you can prepare to take precautionary measures to avoid these instances.
Introduces iOS and helps you set up a development environment
Highlights the basics of object-oriented programming principles as well as key objective-C concepts
Examines Cocoa touch and the Cocoa touch framework, including using various classes in the UIKit and Foundation frameworks
Looks at advanced concepts such as tab bars, web views, the Accelerometer, Google maps, Core Location, and more
With this book-and-video package, you'll learn how to plan, create, and launch apps for the iPhone and iPad that are ready for submission to the App Store!
Note: As part of the print version of this title, video lessons are included on DVD. For e-book versions, video lessons can be accessed at wrox.com
using a link provided in the interior of the e-book.
Table of contents
- Cover
- Contents
- Chapter 1: Hello iOS!
- Chapter 2: The iOS Simulator
- Chapter 3: A Tour of Xcode
- Chapter 4: iOS Application Basics
- Chapter 5: Introduction to Storyboards
- Chapter 6: Handling User Input
- Chapter 7: Communicating with Your Users
- Chapter 8: Adding Images to Your View
- Chapter 9: Pickers
- Chapter 10: Date Pickers
- Chapter 11: Custom Pickers
- Chapter 12: Navigation Controllers
- Chapter 13: Table Views
- Chapter 14: Static Table Views
- Chapter 15: Tab Bars and Toolbars
- Chapter 16: Creating Page-Based Applications
- Chapter 17: Creating UI Elements Programmatically
- Chapter 18: Creating Views That Scroll
- Chapter 19: Popovers and Modal Views
- Chapter 20: Tweeting with Twitter
- Chapter 21: Basic File Handling
- Chapter 22: Property Lists
- Chapter 23: Application Settings
- Chapter 24: iTunes File Sharing Support
- Chapter 25: Introduction to iCloud Storage
- Chapter 26: Introduction to Core Data
- Chapter 27: XML Parsing with NSXMLParser
- Chapter 28: Consuming SOAP Web Services
- Chapter 29: Touches and Gestures
- Chapter 30: Printing
- Chapter 31: Basic Animation with Timers
- Chapter 32: Introduction to Core Image
- Chapter 33: Building Universal Applications
- Chapter 34: Where Am I? Introducing Core Location
- Chapter 35: Introducing Map Kit
- Chapter 36: Using the Camera and Photo Library
- Chapter 37: Introduction to Core Motion
- Chapter 38: Building Background-Aware Applications
- Appendix A: What’s on the DVD?
- Appendix B: Introduction to Programming with Objective-C
- Appendix C: Introduction to ARC
- Appendix D: Testing on an iOS Device
- Appendix E: Ad Hoc Distribution
- Appendix F: App Store Distribution
- Introduction
- Advertisement
Product information
- Title: iPhone and iPad App 24-Hour Trainer
- Author(s):
- Release date: May 2012
- Publisher(s): Wrox
- ISBN: 9781118238370
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