iPhone and iPad Apps for Absolute Beginners, Third Edition

Book description

So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don't need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how.

This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone and iPad apps development in language anyone can understand

  • Provides simple, step-by-step examples that make learning easy, using iOS 6

  • Offers bonus videos from the author that enable you to follow along—it's like your own private classroom

  • The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone apps. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app—that's why you're reading this now! And with the popularity of the iPad, this demand will just continue to grow.

    What you'll learn

  • Get both yourself and your computer set up for iPhone and iPad application development

  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications

  • Follow steps in plain English to build simple apps and get them working immediately

  • Style your application so that it looks good and users can easily navigate through it

  • Make use of the iPhone's touch screen and accelerometer

  • Use shortcuts and cheat sheets to create apps the easy way

  • Who this book is for

    If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine.

    Table of contents

    1. Title Page
    2. Dedication
    3. Contents at a Glance
    4. Contents
    5. Foreword: About the Author
    6. About the Contributing Authors
    7. Acknowledgments
    8. Preface
    9. Chapter 1: Preliminaries
      1. Necessities and Accessories
      2. Getting Ready for Your First iPhone/iPad Project
      3. Installing DemoMonkey
    10. Chapter 2: Blast-Off!
      1. Running your App on the iPhone Simulator
      2. Running Your iPhone App on the iPad Simulator
      3. Running Your iPad App on the iPad Simulator
      4. Digging the Code
    11. Chapter 3: Keep on Truckin’
      1. helloWorld_03: An Interactive Single View App
      2. Digging the Code
    12. Chapter 4: Buttons and Labels with Multiple Graphics
      1. Roadmap Recap
      2. helloWorld_04: A View-Based Application
      3. Digging the Code
    13. Chapter 5: Touches
      1. Redefining “Giving Up”
      2. Roadmap Recap
      3. Touches: A View-Based Application
      4. Digging the Code
    14. Chapter 6: Switches
      1. Don’t Freak Out: Let’s Look at Your Brain!
      2. switches: A Tabbed Application
      3. Digging the Code
    15. Chapter 7: Storyboards
      1. Storytelling
      2. Roadmap Recap
      3. Evolve: A View-Based Storyboard Application
    16. Chapter 8: Introducing MapKit
      1. A Little About Frameworks
      2. MapKit Showcase: Preinstalled Apps
      3. Innovative and Popular MapKit Apps Inspire Us
      4. MyMapKit_01: A Universal Single View Application
      5. Preliminaries
      6. A New Single View Template
      7. Finishing the View Controllers
      8. Making It Go: Running Your First MapKit App
      9. Time to Show Off!
    17. Chapter 9: MapKit with a Little More Effort
      1. Understanding Map Geometry and Coordinate Systems
      2. Important Things to Know
      3. myMapkit_02: A Single View iPad Application
      4. Coding the myPos Annotation Class
      5. The User Interface
      6. Modifying the AppDelegate.m Implementation file
      7. The End Result: Running Your iPad MapKit App
      8. Source for ViewController Implementation
    18. Chapter 10: Storyboarding to Multimedia Platforms
      1. myiTunes: A Master-Detail Application (iPad)
      2. In Ending
    19. Index

    Product information

    • Title: iPhone and iPad Apps for Absolute Beginners, Third Edition
    • Author(s): Dr. Rory Lewis, Chad Mello
    • Release date: March 2013
    • Publisher(s): Apress
    • ISBN: 9781430246176