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iPhone Applications Tune-Up by Loyal Moses

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Chapter 2. Design for Performance

Designing an application is much more than selecting user interface components and choosing color schemes. Although these decisions may be rather important for the overall success of an application, we will be specifically focusing on the performance aspect of design and how the creation of a stable foundation and making solid decisions early, will pay off in the end.

With performance in mind, this chapter will focus on the primitive concepts of designing your project from the ground up for maximum performance. Specific areas in which our concepts will focus are as follows:

  • Preparing the project
  • Project organization
  • Project structure
  • Groups and files
  • Code structure

The design phase of development is typically where ...

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