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Irrlicht 1.7 Realtime 3D Engine by Aung Sithu Kyaw, Johannes Stein

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Chapter 2. Creating a Basic Template Application

Now that we know how to set up our Irrlicht development environment, it is time to get started with programming our very first application with Irrlicht.

In this chapter, we will:

  • Create a new empty project
  • Explain the use of an Irrlicht device
  • Use the "game loop"

So let's get on with it...

Creating a new empty project

Let's get started by creating a new project from scratch. Follow the steps that are given for the IDE and operating system of your choice.

Visual Studio

Open Visual Studio and select File | New | Project from the menu. Expand the Visual C++ item and select Win32 Console Application. Click on OK to continue:

In the project wizard click on Next to edit the Application Settings. Make sure Empty ...

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