Now, we are going to load and display a mesh in our application. Let's take the template application, we made in Chapter 2, Creating a Basic Template Application and take it a bit further:
mediafolder of your extracted Irrlicht package.
sydney.bmpto where the executable of your new application is:
Note for Xcode users:
Right-click on the Xcode project and Add | Existing Files... and select
sydney.bmp. Check the option Copy items into destination group's folder (if needed). Make sure those two files are listed in Copy Bundle Resources in your build target.