We start once again with the template application we created earlier. Also copy everything needed to load the Sydney mesh file (
Sydney.bmp) included with the Irrlicht package to where your application can find those, usually the same directory your application executable is in.
If you are unsure what to do, at any point of this example take a look at the first examples from Chapter 3, Loading Meshes where this is explained in more detail.
smgrfrom the type
ISceneManagerwhich stores an instance of the scene manager via
smgr->drawAll(); in the application's loop.