Let's dive right in with the source code from the previous example:
node->setPosition(vector3df(0, 0, -30)); and
node->setRotation(vector3df(0, 70, 0));.
smgr->addCameraSceneNode(0, vector3df(0, 80, -70), vector3df(0, -40, 0));.
ISceneNodeAnimator* animwhich is being assigned with
smgr->createRotationAnimator(vector3df(0.0f, 0.8f, 0.0f));.
animhas been assigned correctly, then add the animator to node with
node->addAnimator(anim);, then drop the animator and set