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Irrlicht 1.7 Realtime 3D Engine by Aung Sithu Kyaw, Johannes Stein

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Chapter 9. Lightening the Scene

Lighting plays an essential role in creating a visually appealing game. So far we've discussed about many aspects of Irrlicht engine. But even if we put all those elements together in a game, it still won't look right. If you've been playing 3D games like Prototype, X-Men: Wolverine, you'll notice something is obviously missing. Three things that mainly contribute to the look and feel of a 3D application are lightings, special effects, and shader programs. And these are exactly the things we are going to examine throughout the course of this chapter and the next three. We'll start with lighting.

In this chapter, you'll learn:

  • Lighting concepts
  • Adding new lights
  • Manipulating lights
  • Shadows ...

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