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Java 6 Illuminated: An Active Learning Approach, 2nd Edition
book

Java 6 Illuminated: An Active Learning Approach, 2nd Edition

by Julie Anderson, Herve J. Franceschi
February 2008
Intermediate to advanced content levelIntermediate to advanced
1288 pages
39h 39m
English
Jones & Bartlett Learning
Content preview from Java 6 Illuminated: An Active Learning Approach, 2nd Edition
328 CHAPTER 6 Flow of Control,Part 2: Looping
Figure 6.18
Animation of the Cashier
Application
Task Instructions
Copy the files in the Chapter 6 Programming Activity 1 directory on the
CD-ROM accompanying this book to a directory on your computer.
Searching for five stars (*****) in the Cashier.java source code will show
you where to add your code. You will add your code inside the checkout
method of the Cashier class (the method header for the checkout method
has already been coded for you). Example 6.14 shows a fragment of the
Cashier class, where you will add your code:
public void checkout()
{
/* ***** Student writes the body of this method ***** */
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Publisher Resources

ISBN: 9780763749637