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Java 6 Illuminated: An Active Learning Approach, 2nd Edition
book

Java 6 Illuminated: An Active Learning Approach, 2nd Edition

by Julie Anderson, Herve J. Franceschi
February 2008
Intermediate to advanced content levelIntermediate to advanced
1288 pages
39h 39m
English
Jones & Bartlett Learning
Content preview from Java 6 Illuminated: An Active Learning Approach, 2nd Edition
934 CHAPTER 12 Graphical User Interfaces
EXERCISES,PROBLEMS, AND PROJECTS
or the correct number. Let the user continue guessing until he or she
guesses the correct number.
58. Write a program that displays a 5-by-5 grid of buttons, each with a
different button label. When the user clicks on a button, its text is
changed to Visible.
59. Write a program that displays a 4-by-6 grid of buttons, each with
some unique text. One button is the winning button, which your
program determines randomly, inside the constructor. When the user
clicks on a button, its text is changed to No if the button clicked is
not the winning button, or to Won if the button ...
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Publisher Resources

ISBN: 9780763749637