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JavaFX 2.0: Introduction by Example by Carl Dea

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C H A P T E R  2

Graphics with JavaFX

Have you ever heard someone say, “When two worlds collide”? This expression is used when a person from a different background or culture is put in a situation where they are at odds and must face very hard decisions. When we build a GUI application needing animations, we are often in a collision course between business and gaming worlds.

In the ever-changing world of RIAs, you probably have noticed an increase of animations such as pulsing buttons, transitions, moving backgrounds, and so on. When GUI applications use animations, they can provide visual cues to the user to let them know what to do next. With JavaFX, you will be able to have the best of both worlds.

Figure 2-1 illustrates a simple drawing ...

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