Chapter 20
Ten Steps to Building a 3D World
In This Chapter
Creating a virtual 3D world
Populating your world with shapes
Translating and rotating 3D objects
Animating 3D objects
Adding a light source for more realism
JavaFX has built-in support for realistic 3D modeling. In fact, the JavaFX scene graph is three-dimensional in nature. Most JavaFX programs work in just two dimensions, specifying just x- and y-coordinates. But all you have to do to step into the third dimension is specify z-coordinates to place the nodes of your scene graph in three-dimensional space.
JavaFX includes a rich set of classes that are dedicated to creating and visualizing 3D objects in 3D worlds. You can create three-dimensional shapes, such as cubes and cylinders. You can move the virtual camera around within the 3D space to look at your 3D objects from different angles and different perspectives. And you can even add lighting sources to carefully control the final appearance of your virtual worlds. In ...
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