October 2009
Intermediate to advanced
384 pages
13h
English
This chapter covers
In chapter 4 we looked at building a rather traditional UI with Swing. Although Swing is an important Java toolkit for interface development, it isn’t central to JavaFX’s way of working with graphics. JavaFX comes at graphics programming from a very different angle, with a focus more on free-form animation, movement, and effects, contrasting to Swing’s rather rigid widget controls. In this chapter we’ll be taking our first look at how JFX does things, constructing a solid foundation onto which we can build in future chapters with evermore sophisticated and ...