October 2009
Intermediate to advanced
384 pages
13h
English
This chapter covers
In previous chapters we developed an application using JavaFX’s Swing wrappers and played around with the scene graph. Now it’s time to turn our hands toward creating a UI that combines the functionality of a traditional desktop application with the visual pizzazz of the new scene graph library. And when it comes to desktop software, you don’t often get showier than media players.
Some applications demand unique interfaces, games and media players being prime candidates. They don’t just stick to the conventional form controls but create a less-rigid experience ...