CHAPTER 1

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Introduction

In this book, we will go on a journey down the rabbit hole of HTML5 and modern JavaScript, exploring a lot of different subjects as we go. We will start with canvas, which many of you will already be familiar with, and use it for two examples: a flocking animation and a coloring book app. Each chapter shows you how each topic can be used in the real world; how HTML5 and JavaScript can be used together to create useful applications and not just for making games or cool demos (although it will also help with those too). The book is split into three main projects, with some additional examples along the way. Every example ...

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