Chapter 2. Learning Swing by Example

This chapter explains the concepts you need to use Swing components in building a user interface. First we examine the simplest Swing application you can write. Then we present several progressively complicated examples of creating user interfaces using components in the javax.swing package. We cover several Swing components, such as buttons, labels, and text areas. The handling of events is also discussed, as are layout management and accessibility.

Most of the topics this chapter discusses are covered in depth in later chapters—for example, you can get detailed information on how to use components from Chapter 7, Components Reference—but this ...

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